The agent loop
This page explains what happens between “you press enter” and “you get an answer” , especially on runs that take a long time.
Source: packages/core/src/agent/execution/agent-loop.ts
An agent run is a bounded loop: ask the model, execute whatever tools it asked for, feed the results back, repeat until it stops asking for tools. The loop itself is twenty lines. Everything that makes it survive a long autonomous run is in the guards around it.
One full iteration
flowchart TD
START(["Iteration i of 100"]) --> COMPACT
COMPACT["<b>Compact if needed</b><br/>tokens > 80% of window?<br/>→ summarize, then resume"]
COMPACT --> PRESSURE["<b>Build budget pressure</b><br/>just compacted → 'continue the task'<br/>else i/100 ≥ 50% → 'plan to wrap up'<br/>i/100 ≥ 70% → 'consolidate'<br/>i/100 ≥ 90% → 'finish now'<br/><i>ephemeral, not stored, repeats every iteration</i>"]
PRESSURE --> ASK["<b>Ask the model</b><br/>messages + tools + reasoning effort"]
ASK --> INT{"Interrupted?<br/>(double-Esc)"}
INT -->|yes| STOP(["Break: keep partial output"])
INT -->|no| RECORD["<b>Record usage</b><br/>tokens, cost,<br/>calibrate token counter"]
RECORD --> APPEND["<b>Append assistant message</b><br/>content + reasoning + tool_calls"]
APPEND --> TRIM["<b>Trim</b> to the token budget<br/>(turn-aware: never splits<br/>a tool call from its result)"]
TRIM --> BRANCH{"Did the model<br/>request tools?"}
BRANCH -->|"no"| FINAL["<b>Final response</b><br/>present, notify, exit loop"]
BRANCH -->|"yes"| TOOLPHASE
TOOLPHASE["<b>Tool phase</b><br/>see below"]
TOOLPHASE --> NEXT(["Iteration i+1"])
classDef guard fill:#f9a03f,stroke:#b3541e,color:#1a1a1a
classDef work fill:#4f9d9d,stroke:#2f6d6d,color:#ffffff
class COMPACT,PRESSURE,TRIM guard
class ASK,TOOLPHASE work
The loop runs at most DEFAULT_MAX_ITERATIONS (100) times. It exits early on a final
response (no tool calls) or a user interrupt.
The tool phase
flowchart TD
IN(["Model requested N tool calls"]) --> TRACK["<b>Track</b> each call as<br/><code>name:arguments</code><br/>keep a rolling window of 10"]
TRACK --> MELT{"<b>Meltdown?</b><br/>unique keys / 10 < 40%"}
MELT -->|yes| INJECT["Inject recovery message:<br/>'stop, summarize, try a<br/>different strategy'<br/>reset the window"]
MELT -->|no| DEDUPE
INJECT --> DEDUPE
DEDUPE["<b>Collapse duplicates</b><br/>identical read-only calls<br/>in this batch run once"]
DEDUPE --> EXEC
EXEC["<b>Execute</b><br/>≤10 concurrent, each forked<br/>3-min default timeout<br/>approval-gated per tool"]
EXEC --> VALIDATE{"Every call<br/>got a result?"}
VALIDATE -->|no| FAIL(["Hard fail. This is a bug,<br/>not a recoverable state"])
VALIDATE -->|yes| FORMAT["<b>Format results for context</b><br/>compress before storing"]
FORMAT --> QUEUE{"User typed<br/>while we worked?"}
QUEUE -->|yes| PUSH["Append their message,<br/>steer mid-run"]
QUEUE -->|no| OUT
PUSH --> OUT(["Next iteration"])
classDef guard fill:#f9a03f,stroke:#b3541e,color:#1a1a1a
classDef bad fill:#c1443c,stroke:#7d2b26,color:#ffffff
class MELT,INJECT,FORMAT guard
class FAIL bad
Missing results are a hard failure
If any requested tool call comes back without a result, the run fails loudly. It would be
easy to paste in a placeholder and continue, but a message history where a tool_calls
entry has no matching tool message is invalid to most providers, and the resulting error
appears three iterations later somewhere unrelated. Failing at the source keeps the bug
findable.
Mid-run steering
Tool execution is slow, and users type while it happens. Anything queued during the tool phase is appended as a user message before the next iteration, so you can redirect a long run without killing it.
Guard 1: budget pressure
An agent with 100 iterations and no sense of time will happily spend all 100 on research and produce nothing. So Jazz tells it where it stands:
timeline
title Iteration budget (100 iterations)
section 1–49 · Free rein
No pressure : explore, research, spawn sub-agents
section 50–69 · 50% notice
"30 iterations left. The budget is a hard stop." : agent plans for the finish
section 70–89 · 70% warning
"18 iterations left. Begin consolidating results. Stop re-reading covered files."
: agent shifts to synthesis
section 90–100 · 90% critical
"6 iterations left. Write your final output NOW."
: agent lands the plane, nudge repeats every iteration
The tiers are cumulative, not one-shot: a model at 93% sees the critical message on its next iteration too, instead of the silence that followed the single 90% nudge. Each message names the remaining count in absolute terms — “90% used” is not actionable while “6 iterations left” is — and every tier is re-sent on every remaining iteration, so a run that is about to die of an empty loop keeps hearing about the wall.
The important detail: the pressure message is ephemeral. It’s appended to the array sent to the model for that one call and never pushed into the stored conversation:
const budgetMsg = buildBudgetPressureMessage(iterationIndex + 1, maxIterations);
const messagesForLLM = budgetMsg ? [...state.currentMessages, budgetMsg] : state.currentMessages;
If it were stored, iteration 98 would carry eight escalating “FINISH NOW” messages, each one costing tokens and confusing the transcript that later gets summarized. This way the nudge steers the run without polluting its history.
Sibling guards: cost, tokens, and wall-clock time
Three more budgets check in the same place, right after each iteration’s tool phase
finishes, and are configured via maxCostUSD, maxTokens, and maxDurationMs; see
run budgets:
maxCostUSDre-prices the run’s accumulated tokens (plus any sub-agent spend rolled up viachildCostUSD) against the model’s models.dev pricing. Skipped entirely when pricing is unknown. It never guess-aborts a run it cannot verify the spend of.maxTokensjust sumstotalPromptTokens + totalCompletionTokens. No pricing lookup, so it still enforces on a local/unpriced model wheremaxCostUSDcannot.maxDurationMsis a deadline. Each iteration racestimeRunsOut, which pollsworkTimeLeftMs: the budget lessANSWER_RESERVE_RATIO(15%), counted fromrunMetrics.startedAt. So it interrupts a model call, a tool batch or a sub-agent in flight. Dangling tool calls are closed with a note and the loop moves on to the final answer. It also gets an ephemeral pressure message insiderunIteration(buildTimeBudgetPressureMessage) at 50%, 80%, and 90% of the work time, andspawn_subagenthands the child the work time left throughremainingRunBudget.
maxCostUSD and maxTokens share the iteration budget’s timing: checked between
iterations, not a preemptive interrupt. A single expensive iteration (a costly tool call, or a
sub-agent delegation that runs for a while) can push the total past the cap before the next
check trips. A run stopped by any cap reports which one fired on the response:
costCapped / tokenCapped / durationCapped.
When a deadline or an interrupt stops a tool batch part-way, the loop closes it from the
batch’s ledger: completed calls keep their results, the others say whether they were
interrupted while running or never started, and the response lists them as stoppedToolCalls
(stopping a batch).
--timeout is enforced outside the loop: the CLI races the whole run against a deadline
(packages/core/src/utils/run-deadline.ts) with Effect.raceFirst and ends it as a failure.
Interrupting the run interrupts its tool fibers (the shell kills the command’s process group)
and the LLM stream’s finalizer aborts the provider request. The CLI also hands the deadline to
the loop as AgentRunnerOptions.deadline, and workTimeLeftMs takes the smaller of the two
limits. The deadline’s work time is its remaining time less 15% of its original budget, re-read
on every poll. An approval wait that extends the deadline (deadline.extend) therefore pushes
the work stop out with it. The kill only fires when the run is still going after its answer
reserve, for example a dead provider or start-up that hangs.
The final answer after a stop
A run stopped by a cap, the iteration limit, or a stall would otherwise return whatever its last
step said. That step was usually a tool call, so the answer would be empty. Before
finalizeRun, the loop sets state.finalAnswerReason and runs one more runIteration. That
step asks getCompletion for text only (toolsOffered is false), appends
finalAnswerInstruction to the ephemeral nudges, drops any tool calls the provider returns
anyway, and does not wait on running sub-agents or take queued guidance. It is bounded by
timeLeftMs(deps, 0), the time limits with no reserve held back, and skipped when none is left.
A failure or timeout of that step is logged, and the run returns what it had. The cap flags
(iterationLimited, costCapped, tokenCapped, durationCapped, stalled) stay set, so
callers still see the answer as partial. Esc skips the step.
Guard 2: meltdown detection
The classic agent failure isn’t a crash, it’s a groove: the same search, the same file read, forever, until the budget is gone.
const keys = window.map((tc) => `${tc.name}:${tc.arguments}`);
const uniqueness = new Set(keys).size / windowSize;
return uniqueness < 0.4;
The key is composite. tool name plus arguments. This distinction is the whole design:
| Recent calls | Unique keys | Verdict |
|---|---|---|
web_search("effect-ts") × 10 | 1/10 = 10% | 🔴 Stuck: same query over and over |
web_search(q1) → web_fetch(u1) → web_search(q2) → … | 10/10 = 100% | 🟢 Productive: that’s research |
read_file(a) read_file(b) … 10 distinct files | 10/10 = 100% | 🟢 Productive: that’s reading a codebase |
execute_command() × 6, read_file(x) × 4 | 2/10 = 20% | 🔴 Stuck |
Keying on tool name alone would flag the second and third rows as meltdowns, which are
exactly the behaviors you want. When a meltdown does trip, Jazz injects a message telling
the agent to stop, summarize what it has, and either output or try a fundamentally
different approach: then clears the window so it gets a fair chance. A second meltdown after
that nudge (MAX_MELTDOWN_NUDGES) stops the run: the observer warns (onStalled) and the
response carries stalled: true.
Unlike budget pressure, this message is stored. It’s a real event in the run’s history and the agent should keep remembering that its last approach didn’t work.
Guard 3: duplicate calls within one batch
Meltdown detection watches repetition across turns, and can only react once a window of
10 has filled. It says nothing about a single assistant turn that asks for the same file
three times at once: a real shape, seen in practice as three identical read_file calls
and two identical package.json ones inside one parallel batch, all dispatched in the same
millisecond.
So before the batch runs, byte-identical calls are collapsed: keyed on name:arguments,
exactly like meltdown detection, the first occurrence executes and the rest reuse its
result. The saving is doubled: the tool runs once instead of N times, and its output enters
context once instead of N times.
Only read-only tools are collapsed. Two identical mutating calls could legitimately be
two separate effects, and guessing wrong there destroys work rather than saving it. A
read-only call repeated with identical arguments cannot mean two different things.
Nothing leaves the transcript. Providers require one role: "tool" message per
tool_call_id, so collapsed calls are mapped onto the surviving call’s result and every id
still gets its message: the model sees the batch it asked for.
Streaming vs batch
The loop is shared. Only how it talks to the model and renders output differs, expressed
as a CompletionStrategy:
| Streaming | Batch | |
|---|---|---|
| Model call | token-by-token stream | single response |
| Rendering | live, as tokens arrive | markdown rendered at the end |
| Thinking indicator | yes | no |
| Interruptible | yes: double-Esc races tool execution | no |
| Used by | terminal TUI, --events bridges | jazz run piped output, CI |
Adding a third mode means implementing one interface, not forking the loop. That’s the reason for the indirection.
Both modes return the provider’s canonical completed response. In streaming mode that response is read after the event stream closes, so metadata finalized after the last visible delta—usage, reasoning signatures, and model-generated artifacts—is not lost.
Finalization
After the loop, win or lose:
flowchart LR
EXIT(["Loop exits"]) --> WHY{"How?"}
WHY -->|"final answer"| OK["Normal"]
WHY -->|"hit 100 iterations"| LIMIT["Warn: iteration limit"]
WHY -->|"empty response"| EMPTY["Warn: empty response"]
WHY -->|"interrupted"| INT["Keep partial output"]
OK --> METRICS
LIMIT --> METRICS
EMPTY --> METRICS
INT --> METRICS
METRICS["<b>Write metrics</b><br/>forked fiber, awaited on release,<br/>never blocks your answer,<br/>never lost on exit"]
METRICS --> COST["<b>Cost</b><br/>own tokens × model price<br/>+ sub-agent cost"]
COST --> RESP(["AgentResponse<br/>content · usage · costUSD · messages"])
classDef core fill:#4f9d9d,stroke:#2f6d6d,color:#ffffff
class METRICS,COST core
Two details worth noting:
- Metrics are written on a forked fiber that the loop’s
releasestep awaits. You get your answer immediately, and the telemetry still lands even if the process is shutting down. - Cost includes sub-agent spend. A run whose own tokens are unpriced (a local model) but which spawned a priced sub-agent still reports a figure: otherwise the number would silently understate what you spent.
Reading a run in the logs
| Log line | Means |
|---|---|
Sending LLM request | Top of an iteration: includes iteration number, message count, tool count |
Agent decided to use tools | Tool phase starting, with the chosen tool names |
Meltdown detected: injecting recovery signal | Guard 2 fired; the agent was looping |
Meltdown repeated after a recovery signal | Guard 2 fired again after its nudge; the run was stopped |
Collapsed duplicate tool calls in batch | Guard 3 fired; identical read-only calls in one batch ran once |
Compacting history to preserve context... | Crossed 80% of the window; a summary is being produced |
Tool execution timed out | A tool exceeded its timeout; returned as a failed result, not a crash |
Agent provided final response | Loop exiting normally |
Missing tool results for some tool calls | Bug: please open an issue with the log |
Related
- Context management: what “compact” and “trim” actually do
- Tools & approval: the execution and gating detail
- Delegation: what the loop does when the agent delegates
- Architecture: where the loop sits in the runtime